Final character designs for the main characters for Coin Dozer Adventure.
Pose Sprite Sheet for the Player Character (male).
More character sprites for the male player character.
Pose Sprite Sheet for the player character (female).
Player character (male) idle puppet. This was used for his idle animations.
Player character (female) idle puppet. This was used for her idle animations.
Character concepts for the villain character named Pandora.
Poses for Pandora (villain)
Character concepts for the friendly muscle character.
Pose sheet for the muscle character.
Character concepts for the grumpy mechanic character.
Poses for the mechanic character.
Character concepts for the psychic character.
Poses for the psychic character.
Poses for a side character in the game.
Character portraits for the main cast. These were used for the character's dialog.
Character portraits for when they're to speak over radio.
Early character concepts for the player character, which was the tutorial character at this point in production.
Early character concepts for the player character. which was also the attack character at this point in the games production.
Early character concepts for the game's attack character. This character was tied to the games attack system, which allowed players to attack each other.
Early in development we had an idea for a character tied to the games coins.
Early concepts a character that was attached to the game's raid system where players would raid each other's game.
Early concepts for a scientist character that was a part of the player's crew.
Early concepts for a ship cook character that was a part of the player's crew.
Early concepts for a shipwright character that was a part of the player's crew. This would later become the muscle character.
Early on in production we had an idea for a character for the game's shop screen and here's some of the ideas I had.
Early test for how I wanted the final in game character renders to look like.
Early pre-production character model sheet.
Early pre-production character model sheet.
Early pre-production character puppet used for animation R&D.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.
Early character style development.
Early character style development.
Early character style development.
Early character style development.
Early character style development.
Early character style development.
Early character style development.
Early character style development. At this point I know these characters would be animals.
Early character style development. This is where I found the art style I wanted for the characters, but I would refine the art style from here.