Early character concepts for the player character, which was the tutorial character at this point in production.
Early character concepts for the player character. which was also the attack character at this point in the games production.
Early character concepts for the game's attack character. This character was tied to the games attack system, which allowed players to attack each other.
Early concepts a character that was attached to the game's raid system where players would raid each other's game.
Early concepts for a shipwright character that was a part of the player's crew. This would later become the muscle character.
Early on in production we had an idea for a character for the game's shop screen and here's some of the ideas I had.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.
Early pre-production characters model sheets. I was still developing the game's character art style at this point in pre-production.